Reviewing independent media.

This is the final blog post I will be making for a while. This week will be based on reviewing the awe-full (opposite of awful) indie game this blog post is titled, Journey.


thatgamecompany's Review
My Review of Journey –
(image to be replaced by Journey-related content once blog is marked for university project)

Such an amazing experience, it is indescribable.

Journey is the latest PlayStation downloadable work from thatgamecompany, the imaginative folks that worked on FlOw (2007) and Flower (2009). Journey is short, simple and so visually enchanting it will take your breath away.

In Journey, you guide this anonymous, robed traveller through a desolate world of sand. Your one goal is to reach the shiny mountaintop in the distance, which has allured you from the beginning. From the rolling sands, to the light animations on the cloth the character wears, Journey will amaze, surprise and move you with its stunning visuals. To be quite honest, I can’t think of any way this game could look better. The sound works just as elegantly, thatgamecompany uses ingenious tricks that play with the graceful score in meaningful ways.

Journey is more about the emotional investment than the usual missions and score-keeping video games use nowadays. In Journey, you can run, jump and speak. That is all you need to do to reach the summit. By finding magical glyphs around the world, you can lengthen the traveller’s scarf, which allows the cloaked figure to reach new areas by enabling temporary travel through the air. Speaking in Journey entails bellowing out musical notes, which summon animated cloth pieces all around the traveller, helping you fly higher and farther. Speaking can also activate other elements in the world like ancient paintings or meditative alters which separate each chapter. The player mechanics in Journey may seem overly simple and slow paced for some, but it all functions flawlessly in the context of the game world.

Completing Journey on your own may have its charisma, but it’s extraordinarily special when you experience meeting another traveller along the way. As you play, Journey seamlessly connects you with another player on the PlayStation Network. There are no problems playing the whole game with this stranger. By sending a few chirps back and forth, communication is established and decisions are made. No names, chat window or text boxes, and you know what? It just works.

Journey is certainly short, you can beat it in a couple of hours, maybe three if you want to spend time exploring, but this is no reason to refuse experiencing this achingly beautiful adventure. Download it, throw on a good pair of headphones, hit the lights and enjoy; you will not regret it.

Good friends, goodbye.

You have grown to know who I am and what I am here for on this “journey”. My focus is being transferred to the many efforts required undergoing a university degree. So very good-bye to you all, I hope you have enjoyed the experience of reading my blog posts and I wish you the best of good reads in the future.

This is Daniel Jochem, signing out.